Thursday, September 3, 2015

4v4 Fight Night 9 @ Steiner Stadium - Friday 9pm-12am Eastern

Join us for 4v4 Fight Night 9 this Friday 9/4.

When: Every Friday 9pm-Midnight Eastern

Where (Teamspeak address): ts1.housesteiner.com

Rules Updated to Version 1.3: http://sll.prophpbb.com/topic2.html

Download: http://www.linearseat.com/fightnight/SteinerFightNights1.3.rtf

~S~

Moku 10SR

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New Additions:

Lobby Drop Procedure: The Lance Leader on both teams must say “Lance Ready” before the lobby manager may launch the drop fight. Teams should not take more than 12 minutes between drops to announce they are “Lance Ready”. Dropping a four-person lance is nice but not required. A lance can run any number of people less than or equal to 4 but never any more than four people.

Booting: A disconnection from the server that causes a MechWarrior to not arrive in combat or fail to finish the combat. No redo due to boots. If a player disconnects, the match will continue. A disconnected player may reconnect during battle. If the server honestly craps out with multiple disconnections and the players are not able to reconnect, the drop should be nullified (no score) and the next drop format selected.

Problems & Disputes: The Matchmaker is also the event referee and may be called upon to resolve any problems or conflicts. If a team breaks a rule they may be issued a warning if they made a mistake and are cooperative. If a team is determined to act in bad faith or detrimental to the event, they may be issued a Yellow Card. A second Yellow Card may result in removal from all Fight Night and Mech Fights activities.

Sportsmanship: All teams are expected to demonstrate fair, mature, and appropriate behavior. Teams must respect themselves, opponents, and the referee. The goal of Fight Night is to cooperate with other teams, complete matches, and have fun.

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