Mech Fights
4v4 Fight Nights at Steiner Stadium
Sunday, September 27, 2015
Fight Night 12 (150925) Match Results - Quarter 1 Complete
Fight Night 12 (150925) Match Results
Steiner Stadium 5
L1 Choomahdactyls vs L110 10th Solaris Rangers, L1 Choomahdactyls won 4-0
L1 Choomahdactyls vs L122 122nd Fireforce Infantry, L122 122nd Fireforce Infantry won 4-0
Match Reports: http://www.linearseat.com/fightnight/fightnight150925.html
Rankings: http://www.linearseat.com/fightnight/fnrankings150925.html
Great Fights!
Moku
Steiner Stadium 5
L1 Choomahdactyls vs L110 10th Solaris Rangers, L1 Choomahdactyls won 4-0
L1 Choomahdactyls vs L122 122nd Fireforce Infantry, L122 122nd Fireforce Infantry won 4-0
Match Reports: http://www.linearseat.com/fightnight/fightnight150925.html
Rankings: http://www.linearseat.com/fightnight/fnrankings150925.html
Great Fights!
Moku
Sunday, September 20, 2015
Fight Night 11 (150918) Match Results
Fight Night 11 (150918) Match Results
Steiner Stadium 5
L1 Choomahdactyls vs L969 Geschmack des Monats, L1 Choomahdactyls won 4-0
L1 Choomahdactyls vs L122 122nd Fireforce Infantry, L1 Choomahdactyls won 4-1
Match Reports: http://www.linearseat.com/fightnight/fightnight150918.html
Rankings: http://www.linearseat.com/fightnight/fnrankings150918.html
Great Fights!
Moku
Steiner Stadium 5
L1 Choomahdactyls vs L969 Geschmack des Monats, L1 Choomahdactyls won 4-0
L1 Choomahdactyls vs L122 122nd Fireforce Infantry, L1 Choomahdactyls won 4-1
Match Reports: http://www.linearseat.com/fightnight/fightnight150918.html
Rankings: http://www.linearseat.com/fightnight/fnrankings150918.html
Great Fights!
Moku
Sunday, September 13, 2015
Fight Night 10 (150911) Match Results
Fight Night 10 (150911) Match Results
Steiner Stadium 5
L1 Choomahdactyls vs L2 C4, L1 Choomahdactyls won 4-0
L1 Choomahdactyls vs L585 Seraphim Rising Storm , L1 Choomahdactyls won 4-0
L1 Choomahdactyls vs L122 122nd Fireforce Infantry, L1 Choomahdactyls won 4-0
Match Reports: http://www.linearseat.com/fightnight/fightnight150911.html
Rankings: http://www.linearseat.com/fightnight/fnrankings150911.html
Great Fights!
Moku
Steiner Stadium 5
L1 Choomahdactyls vs L2 C4, L1 Choomahdactyls won 4-0
L1 Choomahdactyls vs L585 Seraphim Rising Storm , L1 Choomahdactyls won 4-0
L1 Choomahdactyls vs L122 122nd Fireforce Infantry, L1 Choomahdactyls won 4-0
Match Reports: http://www.linearseat.com/fightnight/fightnight150911.html
Rankings: http://www.linearseat.com/fightnight/fnrankings150911.html
Great Fights!
Moku
Sunday, September 6, 2015
Fight Night 9 (150904) Match Results
Fight Night 9 (150904) Match Results
Steiner Stadium 5
L1 Choomahdactyls vs L585 Seraphim Rising Storm , L1 Choomahdactyls won 4-3
Steiner Stadium 4
L2 C4 vs L122 122nd 122nd Fireforce Infantry, L2 C4 won 4-3
Match Reports: http://www.linearseat.com/fightnight/fightnight150904.html
Rankings: http://www.linearseat.com/fightnight/fnrankings150904.html
Great Fights!
Moku
Steiner Stadium 5
L1 Choomahdactyls vs L585 Seraphim Rising Storm , L1 Choomahdactyls won 4-3
Steiner Stadium 4
L2 C4 vs L122 122nd 122nd Fireforce Infantry, L2 C4 won 4-3
Match Reports: http://www.linearseat.com/fightnight/fightnight150904.html
Rankings: http://www.linearseat.com/fightnight/fnrankings150904.html
Great Fights!
Moku
Thursday, September 3, 2015
4v4 Fight Night 9 @ Steiner Stadium - Friday 9pm-12am Eastern
Join us for 4v4 Fight Night 9 this Friday 9/4.
When: Every Friday 9pm-Midnight Eastern
Where (Teamspeak address): ts1.housesteiner.com
Rules Updated to Version 1.3: http://sll.prophpbb.com/topic2.html
Download: http://www.linearseat.com/fightnight/SteinerFightNights1.3.rtf
~S~
Moku 10SR
---------------------------------------------------
New Additions:
Lobby Drop Procedure: The Lance Leader on both teams must say “Lance Ready” before the lobby manager may launch the drop fight. Teams should not take more than 12 minutes between drops to announce they are “Lance Ready”. Dropping a four-person lance is nice but not required. A lance can run any number of people less than or equal to 4 but never any more than four people.
Booting: A disconnection from the server that causes a MechWarrior to not arrive in combat or fail to finish the combat. No redo due to boots. If a player disconnects, the match will continue. A disconnected player may reconnect during battle. If the server honestly craps out with multiple disconnections and the players are not able to reconnect, the drop should be nullified (no score) and the next drop format selected.
Problems & Disputes: The Matchmaker is also the event referee and may be called upon to resolve any problems or conflicts. If a team breaks a rule they may be issued a warning if they made a mistake and are cooperative. If a team is determined to act in bad faith or detrimental to the event, they may be issued a Yellow Card. A second Yellow Card may result in removal from all Fight Night and Mech Fights activities.
Sportsmanship: All teams are expected to demonstrate fair, mature, and appropriate behavior. Teams must respect themselves, opponents, and the referee. The goal of Fight Night is to cooperate with other teams, complete matches, and have fun.
When: Every Friday 9pm-Midnight Eastern
Where (Teamspeak address): ts1.housesteiner.com
Rules Updated to Version 1.3: http://sll.prophpbb.com/topic2.html
Download: http://www.linearseat.com/fightnight/SteinerFightNights1.3.rtf
~S~
Moku 10SR
---------------------------------------------------
New Additions:
Lobby Drop Procedure: The Lance Leader on both teams must say “Lance Ready” before the lobby manager may launch the drop fight. Teams should not take more than 12 minutes between drops to announce they are “Lance Ready”. Dropping a four-person lance is nice but not required. A lance can run any number of people less than or equal to 4 but never any more than four people.
Booting: A disconnection from the server that causes a MechWarrior to not arrive in combat or fail to finish the combat. No redo due to boots. If a player disconnects, the match will continue. A disconnected player may reconnect during battle. If the server honestly craps out with multiple disconnections and the players are not able to reconnect, the drop should be nullified (no score) and the next drop format selected.
Problems & Disputes: The Matchmaker is also the event referee and may be called upon to resolve any problems or conflicts. If a team breaks a rule they may be issued a warning if they made a mistake and are cooperative. If a team is determined to act in bad faith or detrimental to the event, they may be issued a Yellow Card. A second Yellow Card may result in removal from all Fight Night and Mech Fights activities.
Sportsmanship: All teams are expected to demonstrate fair, mature, and appropriate behavior. Teams must respect themselves, opponents, and the referee. The goal of Fight Night is to cooperate with other teams, complete matches, and have fun.
Sunday, August 30, 2015
Fight Night 8 (150828) Match Results
Fight Night 8 (150828) Match Results
Steiner Stadium 5:1
L585 Seraphim Rising Storm vs L1 Choomahdactyls, L1 Choomahdactyls won 4-2
L585 Seraphim Rising Storm vs L969, L585 Seraphim Rising Storm won 4-2
Steiner Stadium 5:2
L777 BAAH vs L969, L969 won 4-1
Match Reports: http://www.linearseat.com/fightnight/fightnight150828.html
Rankings: http://www.linearseat.com/fightnight/fnrankings150828.html
The goal of Fight Night is to drop and and have fun with the expectations of sportsmanship, general goodwill, and common sense.
As the Matchmaker, I am also there to referee and resolve any problems or disputes during the matches.
Please understand some new teams may not be patient or used to private lobby interaction, pilot rotations, dropping out for mech module swapping, various mind games, or competitive strategery (yea it's a made up word).
Moku
Steiner Stadium 5:1
L585 Seraphim Rising Storm vs L1 Choomahdactyls, L1 Choomahdactyls won 4-2
L585 Seraphim Rising Storm vs L969, L585 Seraphim Rising Storm won 4-2
Steiner Stadium 5:2
L777 BAAH vs L969, L969 won 4-1
Match Reports: http://www.linearseat.com/fightnight/fightnight150828.html
Rankings: http://www.linearseat.com/fightnight/fnrankings150828.html
The goal of Fight Night is to drop and and have fun with the expectations of sportsmanship, general goodwill, and common sense.
As the Matchmaker, I am also there to referee and resolve any problems or disputes during the matches.
Please understand some new teams may not be patient or used to private lobby interaction, pilot rotations, dropping out for mech module swapping, various mind games, or competitive strategery (yea it's a made up word).
Moku
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